Each new MLBB season resets ranked divisions, so most players begin the season at a lower rank than where they ended previously. Understanding how divisions function, the requirements for each tier, and how stars are earned can help plan your climb more effectively.
This guide explains every rank, from Warrior to Mythical Immortal, including star requirements, protection mechanics, and season resets. If you'd prefer to start with an established account rather than climb from a lower rank, explore the available Mobile Legends accounts for sale on BuyAcc to find an account that suits your preferred playstyle.
Ranked runs on a star system. Winning a match typically earns you one star, and losing typically costs you one, though protection mechanics can change that outcome. Fill every star in a division and you move up to the next. Each rank below Mythic is split into divisions numbered in Roman numerals, so a rank like Epic runs from Epic V up to Epic I before you promote to Legend. Warrior is the only rank where losses never cost you a star.
Star-raising points accumulate as you play ranked matches. Every level has a mandatory threshold before they trigger. 100 points at Warrior, 200 at Elite, 300 at Master, 500 at Grandmaster, 700 at Epic and 1,000 at Legend. Once your points hit the threshold, your next win awards a bonus star on top of the usual one, then the meter resets. Star-raising points are disabled at Mythic and above.
Star protection points also accumulate in the same way: 100 at Warrior, 200 at Elite, 300 at Master, 500 at Grandmaster, 700 at Epic 1,000 at Legend 1,100 at Mythic Once you've collected enough, the next time you take a hit, you won't lose a star. The meter resets after you prevent the loss, so it has to fill up a second time before you get your star back. Star protection lasts through Mythic, unlike star-raising.
Star protection cards work the same way as star protection points but are item-based. Lost star if you lose a game that costs you a star, the card will be consumed instead of losing you a star. Found through in-game events, Starlight rewards, and ranked milestones. The game uses protection cards before drawing from your protection points.
Rank protection cards are separate from star protection entirely. They only acticvate when you're about to lose a rank, for example if you fall from Legend V to Epic I. They're also received as promotion rewards when you reach Epic, Legend, and Mythic.
MLBB has ten rank tiers and 29 ranked nodes in total. And below is a full list of every rank, how many divisions they have, and the number of stars it takes to clear each one.
| Rank | Divisions | Stars needed |
| Warrior | III–I | 3 per division |
| Elite | III–I | 4 per division |
| Master | IV–I | 4 per division |
| Grand Master | V–I | 5 per division |
| Epic | V–I | 5 per division |
| Legend | V–I | 5 per division |
| Mythic | None (Star Based) | 0 - 24 Total Stars |
| Mythical Honor | 25 - 49 Total Stars | |
| Mythical Glory | 50 - 99 Total Stars | |
| Mythical Immortal |
100+ Total Stars |
Warrior and Elite have three divisions each. Master has four. Grandmaster, Epic, and Legend have five. The six division-based ranks require a combined 112 stars to clear from Warrior III all the way to Legend I.
Warrior and Elite each have three divisions with three and four stars per division respectively. Master has four divisions and Grandmaster has five, requiring four and five stars per division. Draft Pick is not yet available in these ranks, and progress moves quickly through all of them with a small pool of practiced heroes.
Epic and Legend both have 5 tiers, with 5 stars in each tier. Draft Pick unlocks at Epic V and features bans and counter-picks in every game. As you climb the ladder, you unlock more and more bans; 3 at Epic, 4 at Legend and 5 at Mythic. Legend I is your last match before Mythic.
Once you promote out of Legend I, divisions are gone for good. Instead of filling stars per division, you build a single running star total. There are no resets between tiers: 25 stars puts you in Mythical Honor, 50 stars places you in Mythical Glory, and 100 stars grants you Mythical Immortal. If you lose a game anywhere in between, it takes a star away from your total, meaning your ascent isn't set in stone until the season resets. There is no super rank above Mythical Immortal, players are just collecting stars to get further up the rankings.
Each Mythic tier has its own star threshold and its own set of rewards tied to it.
You enter Mythic at zero stars. Reach Mythic this awards you a rank protection card and an MVP star protection card. At 10 stars you unlock a seasonal namecard background, and at 15 stars you receive 10 Mythic Coins toward a Mythic Skin, which costs 40 coins total.
Crossing 25 stars moves you into Mythical Honor. Reaching this tier earns a seasonal profile background, and hitting 40 stars within this tier adds a star protection card.
At 50 stars you reach Mythical Glory. Getting here upgrades your seasonal namecard background, profile background, and skin tag. At season reset, Glory players drop back to Legend V.
Mythical Immortal is the highest rank in MLBB and starts at 100 stars. There is no star cap, so players keep climbing the leaderboard past that point. Reaching 100 stars earns a unique loading border. Like Glory, Immortal also resets to Legend V at the end of the season.
In Draft Pick, both teams see each other’s picks in real time and can ban heroes before the match starts. You can queue alone or in groups of two, three, or five, but groups of exactly four are not permitted. If players of different ranks queue together, the matchmaking uses the rules of the highest-ranked player in the group.
Seasons last about three months, and when a new one begins every player drops. Here is where each tier resets to:
| End-of-Season Rank | Resets to |
| Mythical Immortal | Legend V |
| Mythical Glory | Legend V |
| Mythic | Around Epic |
| Legend | Around Grandmaster |
| Epic | Around Master |
| Grandmaster and below | Drop a smaller fixed amount |
No matter how many stars you earned inside a tier, two players who both topped out at Mythical Glory will start these season at the same point. Earning more stars will only reward you with a better season-end prize, not a higher starting position.
Ranked play also rewards you along the way:
Mobile Legends ranked progression is based on three main elements: divisions and stars up to Legend, a cumulative star count from Mythic onward, and a season-end reset. Understanding the position of each rank, how stars are gained or protected, and how resets work helps clarify the ranking process before you begin. Moonton may update rank details between seasons, so it helps to check your in-game rank screen for the latest information. Whether you’re looking to sell mlbb accounts or find a new one to play on, BuyAcc is a straightforward place to start.